Guitar Hero: World Tour ScoreHero Preview
Posted on September 12, 2008, 1:18 PM
Written By: Matt Wilson
So the community event is now over and the staff of ScoreHero are heading back to their humble abodes. But as we found out, it wasn't purely ScoreHero staff, members from Gamespy, Rockgamer.com, and the guitarhero.com forums attended the event as well. So what was revealed about the upcoming Guitar Hero: World Tour? A decent amount, let's begin.
First, the hammer-ons and pull-offs in GH:WT seem to be similar to Guitar Hero: Aerosmith, making them slightly stricter than Guitar Hero III. Hyperspeed is still in the "cheats" section of GH:WT. However, they've allowed for each instrument to be set to different levels of hyperspeed. So, effectively, if the you're playing Expert Guitar, and someone else is playing an instrument on an easier setting, your speed isn't compensated.
There are "open notes for the bass which, explained by Deimos of ScoreHero are, "open notes are only a bass thing, for those of you not understanding what I mean, imagine there's a hopo sequence that goes green-open-green. To play that, you strum and push green, then you have to let off the green fret for the open note, and push it again for the 2nd green." Staying on topic of the guitar/bass, below is a picture that was taken comparing the current Les Paul guitar controller to the new GH:WT guitar controller. The neck of the new guitar is in two pieces and connects a bit more securely than the Les Paul. The fret buttons house the same "soft" feel as the Les Paul. There's a touchstrip on the neck of the guitar, near the strum bar, that is used for for "tapping." This includes strum notes, allowing you to practically not have to use the strum bar the entire song. Sliding your fingers along this touchstrip can also simulate whammying. The star power button is in the relatively same position as the Les Paul, just a little bigger. Additionally, the drums seem to be responsive and well-made. Activation of star power comes from hitting two symbals at once. Furthermore, the vocals of the game work well, however, requires a little more effort during the "talkie" sections (aka: you can't just hum through them). The overall impressions on all the hardware seem to be positive.
Jen from RockGamer explains a bit about the character creation. She quotes, "there is so much functionality in this game, you could make a green elven princess with tipped ears, lime green skin, who looks 80 years old but dresses like a pop star." So the character creator seems to be on par, if not better than Rock Band's.
Lastly, the rock meter system. The impression was that it is a lot more complex than in previous Guitar Hero games, and requires you to sit down and play with it for a bit to clearly comprehend it. Given a quick glance, you would say it looks a lot like Rock Band's rock meter, but in actuality, what seems to be happening is it's averaging the performance of each member of the band. When other players in the band use star power, it does ultimately help you, but it's just not AS forgiving as when you use Overdrive in Rock Band.
And that pretty much sums up the key points in the coverage of the upcoming Guitar Hero: World Tour game. There are a few other things they unveiled and you can replay the liveblog here, and read the details. Also, you can head over to ScoreHero.com and read the staff's detailed write-ups for the game!
First, the hammer-ons and pull-offs in GH:WT seem to be similar to Guitar Hero: Aerosmith, making them slightly stricter than Guitar Hero III. Hyperspeed is still in the "cheats" section of GH:WT. However, they've allowed for each instrument to be set to different levels of hyperspeed. So, effectively, if the you're playing Expert Guitar, and someone else is playing an instrument on an easier setting, your speed isn't compensated.
There are "open notes for the bass which, explained by Deimos of ScoreHero are, "open notes are only a bass thing, for those of you not understanding what I mean, imagine there's a hopo sequence that goes green-open-green. To play that, you strum and push green, then you have to let off the green fret for the open note, and push it again for the 2nd green." Staying on topic of the guitar/bass, below is a picture that was taken comparing the current Les Paul guitar controller to the new GH:WT guitar controller. The neck of the new guitar is in two pieces and connects a bit more securely than the Les Paul. The fret buttons house the same "soft" feel as the Les Paul. There's a touchstrip on the neck of the guitar, near the strum bar, that is used for for "tapping." This includes strum notes, allowing you to practically not have to use the strum bar the entire song. Sliding your fingers along this touchstrip can also simulate whammying. The star power button is in the relatively same position as the Les Paul, just a little bigger. Additionally, the drums seem to be responsive and well-made. Activation of star power comes from hitting two symbals at once. Furthermore, the vocals of the game work well, however, requires a little more effort during the "talkie" sections (aka: you can't just hum through them). The overall impressions on all the hardware seem to be positive.
Jen from RockGamer explains a bit about the character creation. She quotes, "there is so much functionality in this game, you could make a green elven princess with tipped ears, lime green skin, who looks 80 years old but dresses like a pop star." So the character creator seems to be on par, if not better than Rock Band's.
Lastly, the rock meter system. The impression was that it is a lot more complex than in previous Guitar Hero games, and requires you to sit down and play with it for a bit to clearly comprehend it. Given a quick glance, you would say it looks a lot like Rock Band's rock meter, but in actuality, what seems to be happening is it's averaging the performance of each member of the band. When other players in the band use star power, it does ultimately help you, but it's just not AS forgiving as when you use Overdrive in Rock Band.
And that pretty much sums up the key points in the coverage of the upcoming Guitar Hero: World Tour game. There are a few other things they unveiled and you can replay the liveblog here, and read the details. Also, you can head over to ScoreHero.com and read the staff's detailed write-ups for the game!


