Guitar Hero: Unnecessary

Posted on December 23, 2008, 11:12 PM

Written By: Max Retter

We've heard the rumors for a long time now, but Activision finally dropped the trailer to Guitar Hero: Metallica the other day and honestly, I don't see a point. Rock Band 1 & 2 have proven that downloadable content works great. Why not just release this as some DLC? Or a series of DLC?

Ever since Activision got a hold of the Guitar Hero I've had an uneasy feeling about the progress of the series, and it only gets worse with each release. Sure, the jump from GH3 to World Tour was a dramatic change, but it had been done a year before with Rock Band 1. I can't help but feel that Activision is milking this series for everything its worth, and it's working.

On the other hand, it works because its fun. It just gets a little frustrating watching these games come out that change absolutely nothing, totally dismissing the entire purpose for DLC, just to put some extra cash in Activision's pockets.





Oh and I almost forgot about those character models. Christ. I thought GH: Aerosmith's were bad, James Hetfield looks like a cross-eyed Frankenstein. But that's beside the point. This whole game is an unnecessary, slap in the face to DLC.

I'm sure the songs will be shred in true Metallica fashion, but color me disappointed. :(
96%

Prince of Persia Review

Posted on December 15, 2008, 3:53 AM

Written By: Matt Wilson

Prince of Persia Screenshot
The prince dates all the way back to 1989 when he first made his appearance on the Atari ST, Game Boy, Apple II, and MS-DOS, and other systems. Since then, he has been developed through a constantly growing series which has been recently taken over in development by Ubisoft Montreal. In 2003 the prince received his most famous face-lift in Prince of Persia: The Sands of Time on the Playstation 2. Needless to say that Max and I were all over that game when it was released beating is numerous times each (Max beat it on a rental in a single sitting). The Sands of Time eventually grew into a trilogy that seem to gradually decrease in popularity. The new Prince of Persia starts fresh and tries many new things out. Is it good? I'm being srsly hur, it's good.

This year the platforming genre hasn't shown too many notable titles, but the new prince is here to please. The platforming in the game is what you would expect from a Prince of Persia title. You can run on walls (and ceilings), double-jump, shimmy across ledges, and slide down paths. In the new game the prince does have a new metal claw glove on his left hand that allows him to slide down vertical cliffs while directly controlling himself. Nothing we haven't seen before, but the challenge comes from combining all the gameplay aspects together to figure out how to get the prince to certain locations.

The Prince and Elika

Like usual, the prince isn't alone. A new female companion named Elika is along for the ride this time. With her friendship, the typical game stereotypes are portrayed. The prince is solely your combat figure and she is solely your magic user. Elika is the one who will throw you a second time to help you perform a double-jump. Likewise, she is the one who will save you when you're about to die. Oh, you can't die in the game.. We'll get to that.

Around the expansive world there are magic activation points called power plates. There are four type of plates, all which are color coordinated: red, blue, yellow, and green. Red and blue generally do the same thing and yellow and green generally do the same thing. The red and blue plates launch you through the air on pre-designated routes. You can't control yourself, but it's fun to watch though. Green plates allow you to run on walls through pre-determined paths while dodging environmental obstacles. Yellow plates have a similar effect to green, but instead you'll be flying. Elika's magic does help break the routine of the prince's normal acrobatics and her abilities are integrated into many of the puzzles in the game as well. However, the puzzles of the game don't really require much thought. One or two of them are a little tricky, but nothing unbearable. Actually, the whole game is fairly easy. You have an acrobatics/jump button, a combat button, and a "use Elika's magic" button. If you mess up and fall, Elika saves you. If you're about to die in battle, Elika saves you. If you accidentally find yourself drowning in darkness sludge, Elika saves you. While this does drastically take away from difficulty, it does help the fluency of playing the game instead of having to be constantly reloading saves because you accidentally jumped off a cliff.

The Prince and Elika
Elika is always there for you, even in combat. The battle system in the new Prince of Persia revolves around well-timed button pressing to perform attacks and deflection. With proper timing your attacks can be chained together to create some very satisfying and cinematic acrobatic damage to your enemies. Certain buttons will also appear on the screen if your enemies pin you against a wall or ledge. The correct input of the button allows you to counter attack and escape from you enemies grasp. Incorrect input results in Miss Elika saving your butt and the enemy regenerating life. Overall the combat is pleasing and fun to watch. There's simply one problem. You really don't have to use the combat system. For most enemies you are given a time window to get to them. If you get to them within that window you can kill them before they even spawn and you can be on your way. So the only real enemies you are forced to fight are the four bosses of the game.

One of the first things you'll notice about the game is that it took a different route this time design-wise moving into the illustrated type of art. Some people may be hesitant about this design choice, but once you've seen the vastness and beauty of healing the various areas of the world, you'll come to realize that the game is also an incredible piece of art. You can definitely see that the landscapes of the game have been influence by Shadow of the Colossus. In Shadow of the Colossus you have to find and kill baddies in certain areas of the world, then return to the temple in the center of the land. Generally speaking, the same ordeal goes for the new Prince of Persia. Furthermore, the games cut scenes and dialogue are acceptable, helping develop the personalities of the two main characters while adding to the story.

The Prince and Elika

The main downfall of the game is its difficulty. It's not hard. Since Elika is there to save you whenever you need her, the challenge is really taken away from the game. However, if you're trying to go for certain Xbox achievements/PS3 trophies, then you'll find a relatively challenging task of completing the game with Elika saving you less than 100 times throughout the entire game. There's also a speed run achievement/trophy, but again, not really that difficult. The "hardest" part of the game is really simply finding all 1001 light seeds (if you choose to do so). Like I mentioned before, the puzzles in the game aren't that intuitive either. They consist of simple "I need to turned this lever a few times to match up these symbols" puzzles. I don't mind developers trying to make a game that appeals to a broader audience, but I believe they should have found a way to add a harder mode for hardcore gamers.

Ultimately, the new Prince of Persia is a game that is easy to pick up and enjoy. The game is relatively short, clocking in at about 8 -13 hours depending on if you decided to collect all 1001 collectible light seeds in the game. Beating the game will unlock new skins for the prince and Elika. After logging into Ubisoft's servers, the prince can become Assassin's Creed's Altair and Elika can become Jade from Beyond Good and Evil. Additionally, there's a promotional code that can be found online to unlock the skins for the prince and Farah from The Sands of Time. If you enjoy platformers or if you have played other Prince of Persia titles in the past, you WILL have fun with this game. End of story (and review).

Guitar Hero 3's Dragonforce... On The Drums

Posted on December 2, 2008, 11:15 PM

Written By: Matt Wilson

Everyone knows of that frustrating, overplayed, solo-coated, Guitar Hero 3 song, Through The Fire And Flames by Dragonforce. Not everyone knows That's right, someone constructed their own MIDI pad drum set that does everything a normal Guitar Hero guitar controller does.

He has a total of ten labeled pads designated to the buttons on the regular controller. He even has a kicker that is used to whammy star power sustain notes. The only tricky part, that requires him to use both his fingers and drums sticks to successfully hit, is the green/yellow/orange chords.

It's all pretty ridiculous, however kind of funny to watch. Played on Expert, he manages to get four stars, but still that's quite impressive for playing such an obnoxious song... on the drums. Also, check out his profile on YouTube; he explains a lot about his MIDI drum setup and how things work.





Got $100 Bucks? Pixar or Valve?

Posted on November 20, 2008, 12:59 AM

Written By: Matt Wilson

Pixar and Valve Selling Their Collections for $100 Each

Valve is one of the most well-known developers in gaming. Pixar is one of the most well-known developers in 3D animation. What do they have in common? Both recently revealed that they're bundling all the products they made in the past and selling them as single collections! Almost every Pixar movie (sorry WALL-E isn't in there) for $100 and every Valve title for $100!

Pixar's collection features some of the classics, Toy Story, Finding Nemo, A Bug's LIfe, and Ratatouille. Valve's collection includes (just to name a few) Half Life 1 and 2, Team Fortress, Counter Strike, Day of Defeat, and Portal. If you haven't purchased the Orange Box, then this bundle should be your next gaming purchase.

Both collections offer days of entertainment for you, so if you have the extra cash, do yourself a favor and buy both of them if you can.

Source: Valve Complete Pack: Every Valve game ever for $99

Mama Kills Animals

Posted on November 19, 2008, 12:30 AM

Written By: Max Retter

Cooking Mama: Mama Kills Animals
Aw. She still looks so cute!
PETA, the well known animal rights group, has taken time out from throwing buckets of blood on people and showing disturbing animal slaughter videos to create this little gem. OK, so it is still pretty disturbing, but I thought it was worth a mention.

Cooking Mama: Mama Kills Animals is the title of a flash game in which you prepare a wonderful thanksgiving feast from scratch. Yes, that includes plucking, gutting, stuffing, and cutting your turkey. The game is short, but the point is pretty clear.

Well, play for yourself here:
http://www.peta.org/cooking-mama/index.asp?c=pcmgb08

Blood of Bahamut

Posted on November 14, 2008, 6:01 PM

Written By: Max Retter

The other day I posted about this site, which is counting down to some unannounced Square Enix game.

Well apparently It's not so unannounced after all. Square Enix had trademarked the name "Blood of Bahamut" a while back, and, according to these magazine scans, it will be coming out for the DS. From what I can make out, there will be swords and hit points. Sweet.

Scans:

Blood of Bahamut


Blood of Bahamut

Bahamut! I Choose You!

Posted on November 13, 2008, 2:42 AM

Written By: Max Retter

Well it seems Square Enix is at is again. They've put up a site with a countdown to god knows what, that is ticking away every so slowly. The page contains a large flash movie featuring some pretty sweet artwork of Bahamut hovering over some sort of Shadow of the Colossus-Alexander-City-Mountain monster. Among some other very uninteresting things, there is nice music playing.

Speculation? There is the obvious FF7 spinoff, but that wouldn't be very exciting would it? Perhaps something to do with Bahamut Lagoon. Perhaps not. The best I can do is something for the DS, but with my track record I'm probably totally wrong about that too.

Either way, Square Enix will not start up my hype machine just yet, for once I think I'll just wait and see what happens.

Nintendo's Upgraded Handheld: The Nintendo DSi

Posted on November 9, 2008, 3:54 PM

Written By: Matt Wilson

The New Nintendo DSi
During Nintendo's fall press conference they announced the release of the Nintendo DSi in Japan (November 1st). The handheld looks very similar to the DS, but there has been a decent amount of modifications done to it. First, the DSi is slightly thinner and longer than the DS. There is no slot for GBA cartridge games anymore. So even newer titles like Guitar Hero: On Tour will be unplayable on the new handheld. The volume has now been turned into two buttons instead of the current slider. Also, they've put a power button on the inside left of the new system.

Some larger changes they've made to handheld device is that there are two cameras on the inside and outside of the system. They have added some fun software that allows you to morph you face via the live camera feed, similar to Photo Booth on Apple computers. Additionally, they've added a SD card slot in the right side of the system so that you can import/export music and pictures. The songs that you import to the DSi have to be AAC format, however once they're on the system you can play around with them in a custom equalizer along with fiddling with the speed and pitch of the song.

The internet browsing on the DSi isn't that great. They've added an store feature where you'll be able to download new software and games for the DSi. However, as of right now, the only downloadable software is Opera browser, which isn't really compatible with many websites. Some other things to note are that, like the Wii, the DSi is updatable through firmware. Furthermore, while on the main menu of the system, you can pop out your game cartridges and slide in another without shutting off the system.

Nintendo says that they have all intentions of releasing the system state-side sometime "next year." We'll keep you updated on the official U.S. release date.

Source: IGN: DSi Import Hands On
Source: Nintendo Annouce New DS: The Nintendo DSi